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Mount Blade II: Bannerlord

Bannerlord includes eight major factions or kingdoms,[6] each composed of several clans and competing minor factions with their own goals. The Calradic Empire, based on Greece, Rome, and Byzantium, once owned a massive amount of Calradia, but has since been weakened by invasions from other peoples and the onset of a three-way civil war. The Northern Calradic faction believes that the senate should choose the emperor, the Southern Calradic faction believes that the widow of the most recent emperor should become the empress, and the Western Calradic faction believes that the military should choose the emperor. The Calradic factions all use a balance of heavy cavalry (including cataphracts), spearmen, and archers.[16] The Vlandians are a feudal people that specialize in heavy cavalry; they are based on western European medieval kingdoms, particularly the Normans, Vandals and Goths.[17] The Sturgians, located in the northern forests, specialize in infantry and are primarily inspired by the Vikings and Rus'.[18] The Aserai of the southern desert are adept at both cavalry and infantry tactics and are based on the pre-Islamic Arabs.[19] The Khuzaits, a nomadic people who inhabit the eastern steppe and specialize in mounted archery, are based upon the Huns, Pannonian Avars, Göktürks, Kipchaks, Khazars and Mongols.[20] The Battanians inhabit the central woodlands of Calradia and are based on the Celts; they specialize in ambushes and guerilla warfare.[21]

Mount Blade II: Bannerlord

Oh, and then throw your character's personal skill out the window when you get into large-scale fights against the AI or another player. Your quick blade might matter a lot in the arena, but when you're crushed into a melee among dozens of others there's no easy escape from enemy attacks, and wide sweeps of your sword are as likely to catch on an ally's spear haft as strike your opponent directly. The chaotic clash of shield walls, or the mixed scrum of a running cavalry battle, is the absolute peak of Bannerlord.

In that way Bannerlord's closest comparable genre is arguably the space sim. You can do a load of different things in a big world, but that world trades detail for scale. All that everything quickly turns to a somewhat-bland nothing via repetition. And there is a lot of repetition: progressing your skills or kingdom in Bannerlord requires an interminable amount of grind, brutally forcing me to repeat the same tasks until I begged for mercy at raiding the same bandit lair maps or retaking a castle the NPCs of your clan have lost for the umpteenth time.

Weapon crafting is a new feature. As the player crafts new weapons and smelts down ones they find, they have a chance to discover unique parts that can then be applied to new weapons, changing their statistics and appearance. As an example, sword parts that can be discovered are blades, cross-guards, hilts and pommels.[1] This process requires resources which can be expensive to purchase, but smelting and refining can be leveraged to gain the needed materials from loot the player finds.

I was there when TaleWorlds boldly released Mount & Blade with an appreciable amount of troops, and I was there when the game was iterated upon by the developers and transformed by modders. Now, I am here to review Mount & Blade II: Bannerlord.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

Parents need to know that Mount & Blade II: Bannerlord is a downloadable single-player/multiplayer action RPG (role-playing game)/strategy hybrid available for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. This is a sequel to the 2008 game, Mount & Blade. Players will choose from one of six cultures and seek to become the greatest superpower in the world, using either wit and persuasion or war and violence to meet their goals. Inevitably, players will engage in many battles against other families or kingdoms with their armies, leading to bloodshed and dead bodies scattered across the battlefield. Some of the weapons involved include swords, crossbows, javelins, maces, and warhammers. With much of the game centered around violence, chaos, and deception, it's hard for any positive themes or role models to shine through. It will take players quite some time to understand the game's mechanics as they'll have to maintain their lands and families, expand their reach, and prepare to defend themselves against any who might oppose them. There's a surprising amount of diverse representation present through the (fictional) cultures within the game, comprised of varying body types and skin tones. Unfortunately, the game doesn't go beyond the surface with any potential cultural nuances. Drinking can be observed within taverns where characters are noticeably drunk, and players can even drink a beer or ale in celebration.

The biggest waste of time in Mount & Blade 2: Bannerlord is waiting for one's lord character to heal back up to fighting shape in the event that they're defeated in battle. For that matter, conserving the health of the player character is paramount to keeping a smooth gameplay flow.

It just so happens that fighting in melee during field battles is counterproductive to this flow. Because like in the campaign map, the enemy AI will swarm players in the digital mosh pit and gang upon the commanders. Sure, it might be tempting to jump into the fray upon seeing this cinematic clash for the first time, but it's a lot safer and smarter to just use the bow while mounted. The troops won't mind having a practical coward as a commander.

Increasing an army's speed on the map can result in less wasted time and supplies. This can be done by buying horses for the army. More mounts mean more speed and the army will move as fast as a mounted regiment. One horse for each soldier should yield this kind of result. 041b061a72


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